Combat is particularly g@y, as
neither the game engine nor the monsters themselves provide any
feedback when you're duking it out.
Like, there's no grunts or squeals
of pain -- just a repetitive attack noise, and then a groan when
Gimme some location-specific
damage on the models, or at least some fucking blood decals on
the walls and ground! I don't want a little "puff"
of colored texture to let me know the bad guy's dead.
To Bethesda's credit, however,
corpses will stay on the ground indefinitely, unless you specifically
"remove" the corpse--there's no sterile "fading
out of sight."
The graphics themselves are impressive,
particularly the landscape. Morrowind renders its world
with high counts of polygons, detailed textures and even reflective,
pixel-shaded water that ripplesas you pass through it.
Character models look generally
excellent...except when they're moving. They're all elbows and
knees, particularly when running, just look terrible in motion.
Monster animations are sometimes worse, sometimes slightly better
-- probably because I don't know how a chicken-legged troll with
a prehensile tail would move in the Real World.